Experience the worlds of virtual and augmented reality. Events featuring technology and applications that create immersive experiences spanning arts, games, social interactions, and live performances.

Events

Story Telling in VR 

    Javier Molina – New York University

    Anna Dining – Rochester Institute of Technology

    Elizabeth Goins PhD – Rochester Institute of Technology

Panel discussion into the realm of endless possibilities pertaining to VR and the art of storytelling in areas such as film, live theatre, gaming, and more.

9/12 10:30am – 11:30am

 

Social VR

    Nathan Stevens, Winner NYS Game Development Challenge

    Karan Singh, janusVR

VR allows people the opportunity to interact and engage in an immersive space. See how in this panel discussion.

9/12 11:30am – 12:30am

Frameless Labs VR/AR Fall Festival

This festival showcases emerging frameless media and their ability to open windows to limitless applications and storytelling! A special fast-forward session will take place as a preview of the festival to conference attendee.

An Evening at MAGIC

Andy Phelps, Director of the MAGIC Studio    

Tour RIT’s MAGIC center and Global Village to see the latest VR/AR gaming experiences including MAGIC’s own Frameless Labs.

RSVP requested when registering online.

9/13 5pm – 7pm

 

Novel VR/AR Technologies

Nitin Sampat, Rochester Institute of Technology (Moderator)    

Paul Travers, Vuzix    

Jannick Rolland PhD, University of Rochester    

Pete Jameson, Osterhout Design Group    

9/12 4pm – 5pm

Medical Applications of Virtual Reality [Healthcare]

David Mitten MD, University of Rochester (Surgery)

Benjamin Crane MD PhD, University of Rochester (Restoring Balance)

Charles Duffy MD PhD, University of Rochester (Assisting Alzheimers Patients)

Additional Speaker TBD

 

Fireside Panel: Teaching and Learning with Sound and Light.

Kristana Trextor, Warner School

Liz Lawley, RIT

Michael Jarvis, Warner School

David Simkins, RIT

Join regional luminaries from AR, VR, and video games for an interactive conversation on how their work connects to a variety of teaching and learning contexts.

Big Bright Monster

Big Bright Monster works in dimensional light and sound to build immersive experiences. The new “Monster under the Viaduct” employs a unique 3D projection technology which is developed atop the Unreal Game Engine to allow for dimensional projection onto physical objects that are affected in real time.

 

 

Design for Learning in VR/AR: Workshop

This 2-hour workshop is intended for designers at the beginning stages of development to better understand how VR/AR can affect education. Participants should come prepared to brainstorm, share, and connect with a panel of education and design experts.

RSVP requested when registering online.

 

 

VR/AR Meetup at the Memorial Art Gallery

Come spend an evening/afternoon at Rochester’s Memorial Art Gallery with other VR/AR designers, makers and technologists. Explore the museum with the AR experience.

RSVP requested when registering online.