The Music and Audio track is devoted to the evolution of the forms of sound and music in media ranging from cinema to games and evolving interactive media. Event themes include evolving forms and role of music in traditional media, music for interactive media and games, immersive audio – rendering and perception, and emerging sonic-visual experiences in artistic expression.


Scoring to Picture: Games vs Film

Guy Whitmore, Foxface Rabbitfish

Explore the differences in game and film composing are they really that different? 


Reflections on Creating Music for Television

Jack Allocco, Composer for Film and TV

Listen to this Emmy Award winning composer reflect on his career to date and the challenges he has faced and the successes he has achieved.

New Directions in Music and Media

Mark Watters, Director

Beal Institute for Film Music and Contemporary Media

Eastman School of Music, University of Rochester

Music for Film in Contemporary Media

(Panel Discussion)

 Guy Whitmore, Foxface Rabbitfish

Jack Allocco, Composer

Mark Watters, Eastman School of Music

Interactive panel discussion lead by Jamal Rossi, Director, Eastman School of Music.


Applications of Acoustic Active Field Control

Takayuki Watanabe, Yamaha


Creating a Sense of Envelopment in Sound Reproduction

SungYoung Kim

Rochester Institute of Technology

Immersive Audio in Movies

(Panel Discussion)

Jeff Riedmiller, Dolby

Chris Reynolds, Deluxe

Dave Sluberski, Rochester Institute of Technology


Headphone Based Immersive Audio Experiences

Kedar Shashidhar, Ossic


Vinyl Records as New Media: A Historical Case Study

Darren Mueller, Eastman School of Music


 Object and Channel Representations for Next-Generation Audio Experiences

Nicolaus Tsingos, Dolby


Subjective and Objective Evaluation of Headphones

Sean Olive, Harman



Yamaha Active Field Control  


Dolby Atmos


Ossic 3D-Audio Smart Headphones