The Music and Audio track is devoted to the evolution of the forms of sound and music in media ranging from cinema to games and evolving interactive media. Event themes include evolving forms and role of music in traditional media, music for interactive media and games, immersive audio – rendering and perception, and emerging sonic-visual experiences in artistic expression.

Events:

Session M1 – Tuesday 3:00 – 5:00

 

A Scientific Basis for Choosing Loudspeakers and Headphones For Recording and Reproduction

Recent scientific research  has revealed that  accurate loudspeakers and headphones are preferred, and  sound quality can be predicted based on acoustic measurements. Unfortunately, these measurements are not  readily performed or made available to end users.

Sean Olive, Ph.D., Harman International

Tuesday 3:00 – 3:30 – Hyatt Grand ABC

Applications of Active Field Control

Active Field Control was developed as a tool for acoustical design and control of spaces and has been improved to meet various types of requirements for acoustic consulting projects. I will talk about unique cases of AFC applications.

Takayuki Watanabe, Yamaha Corporation

Tuesday 3:30 – 4:00 – Hyatt Grand ABC

 

Applications of Active Field Control

Active Field Control was developed as a tool for acoustical design and control of spaces and has been improved to meet various types of requirements for acoustic consulting projects. I will talk about unique cases of AFC applications.

Takayuki Watanabe, Yamaha Corporation

Tuesday 3:30 – 4:00 – Hyatt Grand ABC

 

Bringing together Music & VR with Immersive Audio

The emergence of virtual reality (VR) presents a significant array of new technologies and advancements in spatial audio. With these innovations come new opportunities in music to create fully spatial experiences that immerse the listener in life-like musical worlds using VR. The change in perspective and embodiment of the listener requires the employment of additional software tools and consideration of object size, spacing, environment and spatial design as a more significant part of the music mixing process. This session will discuss approaching these ideas from a high level perspective with examples of music and applications that make use of 3D audio.

Kedar Shashidhar, Ossic

Tuesday 4:00 – 4:30 – Hyatt Grand ABC

 

Vinyl Records as New Media: A Historical Case Study

At some point, all media was new. Through an examination of the music industry’s adoption of vinyl records in the 1950s, I offer a theory about the “newness” of media and sonic media in transition that continues to resonate today.

Prof. Darren Mueller, Eastman School of Music

Tuesday 4:30 – 5:00 – Hyatt Grand ABC

Session M2 – Wednesday 10:30 – 12:30

Immersive Audio and Height Channels: Capture and Reproduction

The presentation summarizes recent research projects on height loudspeaker configurations and microphone arrays. The research questions include but not limited to: How many channels do we need to capture and reproduce an immersive sound? Where should we put the additional loudspeakers? Do we need a studio quality listening environment? Furthermore, the presentation covers various contextual effects affecting to listeners’ perceived immersion and discusses what would be the optimal way in recreating a three-dimensional sound field.

Prof. SungYoung Kim, Rochester Institute of Technology

Wednesday 10:30 – 11:00 – Hyatt Grand ABC

Capturing Live Performances for Surround Broadcast

Consumers have access to more media content now than ever. Although many media delivery systems are capable of distributing content in surround sound, a great deal of content remains in stereo. While stereo may suffice for some music genres, it rarely conveys the concertgoer’s experience, where one is immersed in the environment around them. In many instances, the acoustic space is part of the performance. Perhaps it is a choir singing all around, or the sound of the orchestra reverberating in the hall, or an organ with pipes throughout a cathedral. Each performance in a particular acoustic environment is unique and as such, different recording and production techniques may be applied. We will explore a variety of these techniques and experience how to capture, recreate and be immersed in a performance environment.

Alex Kosiorek, Arizona PBS

Wednesday 11:00 – 11:30 – Hyatt Grand ABC

Object and Channel Representations for Next-Generation Audio Experiences

New forms of audio experiences including advanced spatial sound, interactivity and personalization are revolutionizing the cinema, broadcasting and personal entertainment industries. This renewed appetite for flexibility and improved performance requires going beyond legacy surround sound formats and can only be addressed by new channel-based or object-based representations. We will show how both approaches benefit audio content creation and end-user experience and discuss opportunities for future audio representations and applications.

Nicolas Tsingos, Ph.D, Dolby Laboratories

Wednesday 11:30 – 12:00 – Hyatt Grand ABC

Panel Discussion on “New Techniques for Capturing and Experiencing Immersive Audio”

This panel discussion moderated by Dave Sluberski, Senior Lecturer at RIT’s School of Film and Animation, will explore topics in recording, recreating, and experiencing multi-channel immersive audio – with session speakers, Nicolas Tsingos, Alex Kosiorek, and SungYoung Kim.

Dave Sluberski (Moderator), Rochester Institute of Technology

Alex Kosiorek, Arizona PBS

Prof. SungYoung Kim, Rochester Institute of Technology

Nicolas Tsingos, Ph.D, Dolby Laboratories

Wednesday 12:00 – 12:30 – Hyatt Grand ABC

Session M3 – Wednesday 3:00 – 5:00

 

Creating Music for Media: Past, Present, and Future

I will discuss the history of music in media, the role of today’s composer, the coexistence of “Music” with “sound Design,” the emerging field of music therapy, and more.

Jack Allocco, Composer/Musician

Wednesday 3:00 – 3:30 – Hyatt Grand ABC

 

Storytelling with Music

By presenting a number of examples, the essential role that music plays in storytelling will be explored.

Prof. Mark Watters, Eastman School of Music

Wednesday 3:30 – 4:00 – Hyatt Grand ABC

 

Scoring to Picture: Games vs. Film

This presentation compares and contrasts the historical development of film music and its synchronization to picture, with modern game scoring and the inherent challenges of syncing music to visuals in nonlinear media.

Guy Whitmore, Foxface Rabbitfish

Wednesday 4:00 – 4:30 – Hyatt Grand ABC

 

Panel Discussion on “Music in Media”

This panel discussion moderated by John Covach, Director of the University of Rochester’s Institute for Popular Music will explore topics in music in media with session speakers, Jack Allocco, Mark Watters, and Guy Whitmore.

Prof. John Covach, (Moderator) University of Rochester & Eastman School of Music

Jack Allocco, composer/Musician

Prof. Mark Watters, Eastman School of Music

Guy Whitmore, Foxface Rabbitfish

Wednesday 4:30 – 5:00 – Hyatt Grand ABC

 

Those interested in the Audio and Music in Media track may also enjoy these events.

 

Cultural Heritage Imaging

A collaboration between RIT and the University of Rochester, the Rochester Cultural Heritage Imaging, Visualization, and Education (R-CHIVE) group uses advanced imaging techniques to both digitally preserve and study historical artifacts of cultural significance.  The process will be described and the piece will then be performed by a group from the Eastman School.

Prof. David Messinger, RIT

Prof. Greg Heyworth, University of Rochester

Tuesday 10:30-11:30 – Convention Center, Highland EF

 

Innovation in Light and Sound in Rochester

This panel will discuss some of the exciting innovations in light and sound that are happening in Rochester, NY.

Julie Gerstenberger, Moondog Labs (Moderator)

Terry Taber, Ph.D, Eastman Kodak

Mike Hallett, Vuzix

Prof. Mark Bocko, University of Rochester

Tuesday 10:30-11:30 – Hyatt Regency AB